David Scamehorn

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SUPER SPACE _____ (2013)

/Super•Space•Blank/

 

>Description
Super Space _____ is a couch co-op arcade shooter about competition, cooperation, communication and the democracy of physics. Players must cooperate to avoid hazards and ensure survival, but also compete for weapons and high scores. In order to steer the super space ship, each player uses the recoil of their shots. Super Space _____ was built specifically with couches and public spaces in mind.

Developed by Super Space Team // Co-designed with Alex Baard↗.
Released in 2013 on PC↗.


>Contributions (c.2012-2013)
  • Prototyping
  • Scripting
  • Game & Level Design
  • UX/UI & Visual Design
  • Graphic Design

>Recognition
  • Finalist “Excellence in Design” / IGF / 2013  
  • Finalist / IndieCade / 2012

>Exhibits // Events
Bumbercade↗ Bumbershoot / Seattle, WA / 2014
EVO Indie Showcase↗ Paris Hotel & Casino / Las Vegas, NV / 2013
Hovercade↗ Design Hub / Melbourne, Australia / 2013
Wild Rumpus 4↗ Canary Wharf / London, England / 2013
AMAZE: Indie Connect↗ .HBC / Berlin, Germany / 2013
AOPASTAD↗ Public Works / San Francisco, CA / 2013
IGF↗ Moscone Center / San Francisco, CA / 2013
GEEK 2013 Party↗ GEEK / Margate, Kent, UK / 2013
VERSUS↗ WORM / Rotterdam, Netherlands / 2012
IndieCade↗ Culver City Fire Station One / Culver City, CA / 2012
PAX Prime↗ WSCC / Seattle, WA / 2012
Seattle Indies Expo↗ DigiPen / Seattle, WA / 2012


UX / UI


>Goal
To create a “pick up and play” local multiplayer game user experience that reinforces the competitive / cooperative nature of the game, as well as plays on the theme of “randomization” wherever possible.

>Related

>Execution (Selected Examples)
Intro Screens

Gameplay


GRAPHIC DESIGN

(Selected Works)



SCREENSHOTS