David Scamehorn

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FOUR SIDED FANTASY (2016)




>Description
Four Sided Fantasy is a wordless, seamless experience where you use ‘screen wrap’ to solve puzzles in ways you never thought about before. Discover a strange world where a man and woman journey through four seasons in a year, constantly separated by the boundaries of the screen.

Developed by Ludo Land. Published by Serenity Forge↗.
Released in 2016 on PS4↗, PC↗, and Xbox One↗.


>Contributions (c.2014-2016)
  • Scripting
  • Web Design
  • UX/UI Design
  • Graphic Design & Marketing

>Exhibits // Events
MIX EVO Indie Showcase↗ LV Convention Center / Las Vegas, NV / 2016
Indie Game Revolution↗ MoPOP / Seattle, WA / 2016
E3 Week MIX↗ Target Terrace Rooftop / Los Angeles, CA / 2016
Indie Megabooth↗ EGX / Birmingham, UK / 2015
Day of the Devs↗ The Old Mint Building / San Francisco, CA / 2014


UX / UI


>Goal
To create a simplistic interface for a puzzle-platformer that takes aesthetic inspiration from CRT / VHS interfaces, as well as the unique ‘screen wrap’ mechanic.

>Execution (Selected Examples)
Main Menu
 
Gameplay
 
Pause Screen


GRAPHIC DESIGN

(Selected Works)



SCREENSHOTS